Solidworks > IGES export > Houdini Opens but with a hideous amount of control points in places, and brings in a few unseen guide shapes which when deleted take those surfaces with them. No Nurbs-like objects appear to be retained. (And while the Normals included look ok, as soon as a bump or displacement shader is added the triangles show up and can't easily be proceddurally consolidated / smoothed / re-meshed). At present, we've tried the following: Solidworks > FBX export via Simlab Plugin > Houdini Works/renders ok but offers no real control over how the shape is polygonised into triangles. I suspect this is largely a set of challenges where the world of largely solid-modelling meets largely surface-modeling packages. If anyone can help me hammer out some issues we're having, there's a large number of beers in it for you. The Design team use Solidworks, with objects using fairly heavy Solid Modelling (new area for me) which amounts to Nurbs as far as I can tell. here! We're at a manufacturing firm just outside London, making product animations.
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